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A collection of 4 posts
Design for Concert Apps Pt. 3 — Design for Low Bandwidth Devices
Design

Design for Concert Apps Pt. 3 — Design for Low Bandwidth Devices

I mentioned earlier that understanding the specific needs of the MetalBard audience is critical. Metal shows are often in small, underground venues, and getting cell service in those spaces can be difficult. But also, metalheads often have older phones rather than the latest devices, so a high quality connection may
Aug 14, 2024 2 min read
Design for Concert Apps Pt. 2 — Competitive Analysis
Design

Design for Concert Apps Pt. 2 — Competitive Analysis

In 2021 an app was announced that was basically exactly what MetalBard is, but for the entire DC music scene: DC Music Live. This was a bittersweet occasion: finally I would have a way to keep track of local shows on my phone, but I was disappointed in myself for
Aug 5, 2024 2 min read
Design for Concert Apps Pt. 1 — Mobile First
Design Featured

Design for Concert Apps Pt. 1 — Mobile First

I did the hard work of testing MetalBard in dingy bars and darkened concert venues to bring you the user research you can't get anywhere else. Live music is unlike any other experience. If I told you that for around fifty bucks you could stand for hours in the dark
Jul 29, 2024 3 min read
Total Wine & More: Photon Logo
Design

Total Wine & More: Photon Logo

This little case study is a great microcosm of how designers can always use their creativity, even when working within an established, rigid design system. In the end I designed a fairly simple logo, but a lot of thought went into it, and I'd love to share it with you.
Feb 3, 2024 3 min read
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